This JavaScript program demonstrates how draw a point without using a buffer in a WebGL program.
<!DOCTYPE html>
<html>
<head>
<title>XoaX.net's WebGL</title>
<script id="idVertexShader" type="c">
void main() {
gl_Position = vec4(0.5, .2, 0.0, 1.0);
gl_PointSize = 25.0;
}
</script>
<script id="idFragmantShader" type="c">
void main() {
gl_FragColor = vec4(1.0, 0.2, 0.2, 1.0);
}
</script>
</head>
<body onload="Render()">
<script>
function Render() {
// Get A WebGL context
var qCanvas = document.querySelector("#idWebGL");
var qGL = qCanvas.getContext("webgl");
qGL.clearColor(0.85, 0.95, 0.95, 1.0);
qGL.clear(qGL.COLOR_BUFFER_BIT);
// The Vertex Shader
var sVertextShaderCode = document.querySelector("#idVertexShader").text;
var qVertexShader = qGL.createShader(qGL.VERTEX_SHADER);
qGL.shaderSource(qVertexShader, sVertextShaderCode);
qGL.compileShader(qVertexShader);
// The Fragment Shader
var sFragShaderCode = document.querySelector("#idFragmantShader").text;
var qFragmentShader = qGL.createShader(qGL.FRAGMENT_SHADER);
qGL.shaderSource(qFragmentShader, sFragShaderCode);
qGL.compileShader(qFragmentShader);
// Compile and link the program
var qProgram = qGL.createProgram();
qGL.attachShader(qProgram, qVertexShader);
qGL.attachShader(qProgram, qFragmentShader);
qGL.linkProgram(qProgram);
// Deallocate
qGL.detachShader(qProgram, qVertexShader);
qGL.detachShader(qProgram, qFragmentShader);
qGL.deleteShader(qVertexShader);
qGL.deleteShader(qFragmentShader);
qGL.useProgram(qProgram);
qGL.drawArrays(qGL.POINTS, 0, 1);
// Deallocate
qGL.useProgram(null);
if (qProgram) qGL.deleteProgram(qProgram);
}
</script>
<canvas id="idWebGL" width="400", height="400" style="border:1px solid #444444"></canvas>
</body>
</html>© 20072025 XoaX.net LLC. All rights reserved.